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Blockchain in Media, Advertising, and Entertainment Market, Global Outlook and Forecast 2025-2032

Blockchain in Media, Advertising, and Entertainment Market, Global Outlook and Forecast 2025-2032

  • Category:Services
  • Published on : 18 August 2025
  • Pages :85
  • Formats:
  • Report Code:24MRES-8056666
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MARKET INSIGHTS

Global Blockchain in Media, Advertising, and Entertainment market size was valued at USD 879 million in 2024. The market is projected to grow from USD 1.28 billion in 2025 to USD 51.97 billion by 2032, exhibiting a remarkable CAGR of 81.1% during the forecast period.

Blockchain technology represents a decentralized digital ledger system that securely records transactions across distributed networks. This innovative framework enables immutable transaction logging through cryptographic linking of data blocks, offering enhanced transparency and security compared to traditional centralized systems. Key characteristics include decentralized consensus mechanisms, smart contract functionality, and tokenization capabilities that are transforming content monetization and rights management.

The market growth is driven by increasing demand for transparent royalty distribution systems, rising adoption of NFT-based digital collectibles, and the need for fraud prevention in digital advertising. North America currently dominates with 47% market share, while cloud-based solutions account for over 87% of deployments. Major platforms include Ethereum (dominant), Hyperledger, and Quorum, with industry leaders IBM, AWS, and Microsoft collectively holding approximately 85% market share. Recent developments include Warner Music Group's blockchain-based royalty distribution system and The New York Times' exploration of blockchain for content attribution.

MARKET DYNAMICS

MARKET DRIVERS

Content Monetization and Piracy Prevention to Drive Blockchain Adoption

The media and entertainment industry loses approximately $71 billion annually due to piracy and improper revenue distribution. Blockchain's immutable ledger technology provides a solution by enabling transparent royalty tracking and micropayment systems. Major platforms are adopting blockchain to directly compensate creators while reducing intermediaries' 30-50% revenue cuts. For instance, decentralized platforms now allow musicians to earn 90-95% of streaming revenues compared to traditional digital service provider payouts of 12-15%. This paradigm shift in value distribution is accelerating blockchain integration across music, video, and digital content platforms.

Growing Digital Ad Fraud Demands Blockchain Solutions

With digital ad fraud projected to cost advertisers $100 billion by 2023, blockchain's verification capabilities are becoming critical for the advertising sector. The technology's ability to authenticate impressions and clicks in real-time through smart contracts is reducing fraud rates by 75-80% in pilot programs. Major brands now allocate 15-20% of their digital ad budgets to blockchain-verified campaigns, recognizing the technology's potential to restore trust in programmatic advertising. This growing adoption is supported by the formation of industry consortia developing unified blockchain standards for ad tech.

MARKET RESTRAINTS

Regulatory Uncertainty and Compliance Costs Impact Adoption

While blockchain offers transformative potential, regulatory ambiguity continues to hinder widespread implementation in media ecosystems. Different jurisdictions impose varying requirements for digital asset classification, data privacy, and smart contract enforceability. Compliance costs for cross-border blockchain implementations can increase project budgets by 35-45%, discouraging smaller media companies from adoption. The lack of standardized frameworks forces companies to navigate complex legal landscapes, delaying implementation timelines by 12-18 months in regulated markets.

MARKET CHALLENGES

Scalability and Interoperability Issues Constrain Growth

Current blockchain infrastructures face significant throughput limitations, with most public networks processing only 15-50 transactions per second while mainstream media platforms require 50,000+ TPS capacity. Ethereum's upcoming sharding upgrade aims to address this, but development delays have postponed large-scale deployment in high-volume streaming and gaming applications. Furthermore, proprietary blockchain solutions from major tech companies create siloed ecosystems, requiring expensive middleware to achieve cross-platform functionality. These technical barriers prevent blockchain from supporting real-time, high-definition content distribution at scale.

MARKET OPPORTUNITIES

Emergence of Web3 and Metaverse Applications Creates New Revenue Streams

The Web3 ecosystem presents a $150 billion opportunity for blockchain in media by 2025, driven by NFT-based content ownership and metaverse experiences. Major studios now generate 15-20% of digital revenues through blockchain-enabled collectibles, with some film NFT drops selling out in under 60 seconds. These models enable fans to own verifiable digital assets while providing content creators with secondary market royalties - a paradigm particularly impactful for independent artists who previously lacked monetization channels beyond initial sales.

AI-Blockchain Convergence Enhances Content Personalization

The integration of AI with blockchain is creating sophisticated content recommendation systems while ensuring data privacy. Hybrid systems now use blockchain to verify user preferences without exposing personal data, achieving 40-60% higher engagement rates compared to conventional algorithms. Privacy-preserving machine learning models on blockchain can analyze consumption patterns across decentralized networks, delivering personalized content while maintaining user anonymity—key for complying with stringent data protection regulations taking effect globally.

Segment Analysis:

By Type

Cloud-Based Solutions Dominate Due to Scalability and Cost Efficiency

The market is segmented based on type into:

  • On-Premise

  • Cloud-Based

By Platform

Ethereum Leads as the Preferred Blockchain Platform for Media Applications

The market is segmented based on platform into:

  • Ethereum

  • Hyperledger

  • Quorum

  • Others

By Application

Digital Rights Management Emerges as Key Application Area

The market is segmented based on application into:

  • Digital Rights Management

  • Content Monetization

  • Ad Fraud Prevention

  • Royalty Distribution

  • Others

By End User

Media Companies Adopt Blockchain for Enhanced Transparency

The market is segmented based on end user into:

  • Media Companies

  • Advertising Agencies

  • OTT Platforms

  • Gaming Companies

  • Others

COMPETITIVE LANDSCAPE

Key Industry Players

Tech Giants Dominate While Niche Players Expand Blockchain Solutions for Media & Entertainment

The global blockchain in media, advertising, and entertainment market demonstrates a highly concentrated competitive landscape, with the top 7 companies collectively holding approximately 85% market share as of 2024. IBM emerges as the undisputed leader, leveraging its enterprise blockchain solutions and partnerships with major media conglomerates. Their Hyperledger Fabric implementations have gained significant traction for royalty distribution and content authentication applications.

Amazon Web Services (AWS) and Microsoft follow closely, capitalizing on their cloud infrastructure advantage to offer blockchain-as-a-service (BaaS) solutions tailored for media companies. AWS's Managed Blockchain service has seen particularly strong adoption among entertainment firms looking to implement decentralized content distribution networks without heavy infrastructure investments.

Beyond the tech titans, specialized blockchain providers like ConsenSys are making notable inroads with Ethereum-based solutions focused on digital rights management and micro-payments. The company's collaborations with music streaming platforms and independent content creators demonstrate blockchain's potential to disrupt traditional revenue models in entertainment.

Established enterprise software vendors SAP and Oracle are adopting hybrid strategies - integrating blockchain capabilities into their existing media management suites while also developing standalone solutions. Their approach appeals particularly to traditional media companies seeking to incrementally adopt blockchain without overhauling legacy systems.

List of Key Blockchain in Media, Advertising, and Entertainment Companies Profiled

BLOCKCHAIN IN MEDIA, ADVERTISING, AND ENTERTAINMENT MARKET TRENDS

Enhanced Content Monetization Driving Blockchain Adoption

The media and entertainment industry is increasingly adopting blockchain technology to revolutionize content monetization strategies. With the global market projected to grow from $879 million in 2024 to $51.97 billion by 2032 at an 81.1% CAGR, blockchain's ability to enable micropayments and transparent royalty distribution is transforming revenue models. Over 60% of major media companies are currently piloting blockchain solutions to reduce intermediary costs, which typically consume 20-30% of revenue in traditional distribution systems. Smart contracts are enabling automated royalty payments to creators, eliminating disputes and ensuring fair compensation. This shift is particularly impactful in music streaming, where blockchain platforms now process microtransactions as small as $0.01 per play - a model previously unfeasible due to high payment processing fees.

Other Trends

IP Protection and Digital Rights Management

Blockchain is emerging as a game-changer for intellectual property protection in creative industries. The immutable ledger technology provides timestamped proof of ownership for digital assets, with over 2 million media assets already registered on blockchain platforms globally. This application helps combat piracy while enabling new licensing models. For advertising, blockchain-based verification systems are reducing ad fraud by providing transparent tracking of impressions and engagements across the digital supply chain - a critical advancement in an industry where nearly $30 billion is lost annually to fraudulent activities.

Decentralized Content Platforms Gaining Traction

The rise of decentralized media platforms represents another significant shift, with user-owned networks challenging traditional centralized models. These blockchain-powered ecosystems are seeing 300% year-over-year growth in user adoption, particularly among independent creators seeking greater control and revenue share. Platforms leveraging Ethereum and Hyperledger frameworks dominate with 87% market share in cloud-based solutions. The technology enables novel engagement models including tokenized rewards for content interaction and community governance through decentralized autonomous organizations (DAOs). While North America leads adoption at 47% market share, Asia-Pacific is emerging as the fastest-growing region as smartphone penetration enables mobile-first blockchain media consumption.

Regional Analysis: Blockchain in Media, Advertising, and Entertainment Market

North America
North America dominates the global blockchain in media, advertising, and entertainment market, holding nearly 47% of the total market share. The region's leadership stems from early adoption by major tech players like IBM, Microsoft, and AWS, coupled with progressive regulatory frameworks supporting digital innovation. The U.S. is driving this growth through increasing investments in content monetization solutions and intellectual property protection using distributed ledger technology. Media giants are piloting blockchain for royalty tracking, ad fraud prevention, and micro-payment systems - with significant traction in music streaming and digital publishing sectors. While regulatory clarity around cryptocurrencies remains fragmented, enterprise blockchain adoption continues growing through permissioned networks focusing on B2B applications.

Europe
Europe represents the second-largest market with approximately 27% global share, led by Germany, UK, and France. The EU's focus on digital sovereignty and data protection aligns well with blockchain's value propositions. Media companies are leveraging the technology for transparent audience measurement, combating ad fraud (estimated at €5-10 billion annually in the region), and creating new digital rights management systems. Public broadcaster initiatives like the BBC's experimental blockchain projects demonstrate institutional interest. However, GDPR compliance complexities and conservative investment approaches in traditional media houses have somewhat limited the pace of adoption compared to North America, despite strong technical capabilities among European blockchain startups.

Asia-Pacific
Accounting for about 15% of the global market, Asia-Pacific shows the fastest growth potential due to massive digital media consumption and increasing content production. China leads in blockchain patents and government-backed media projects, though with distinct characteristics favoring permissioned chains over public networks. India emerges as a hotspot for blockchain in advertising technology, with multiple startups developing solutions for the country's $10+ billion digital ad market. Japan and South Korea show strong interest in NFT and metaverse applications for entertainment. However, the region's market remains fragmented, with varying levels of technical infrastructure and regulatory maturity creating uneven adoption patterns across countries.

South America
South America presents a developing market where blockchain adoption in media is primarily driven by Argentina and Brazil's growing tech ecosystems. Use cases focus on solving specific regional challenges - including content monetization for independent creators and combating piracy in the music industry. The lack of legacy systems allows for innovative leapfrogging in some sectors, particularly digital payments for media consumption. However, economic instability and limited access to venture capital constrain large-scale implementations, with most projects remaining at pilot stages or focusing on niche applications rather than enterprise-wide transformations.

Middle East & Africa
This region shows nascent but promising blockchain adoption in media, primarily concentrated in UAE, Saudi Arabia, and South Africa. Government initiatives like Dubai's Blockchain Strategy create favorable conditions for media experimentation, particularly in areas of Arabic content verification and digital advertising transparency. Africa's mobile-first media landscape presents unique opportunities for blockchain-powered micropayment solutions. However, infrastructure limitations, talent gaps, and the dominance of global platforms hinder local blockchain development, with most implementations relying on partnerships with international technology providers. The region's long-term potential remains significant as digital media consumption grows exponentially across demographics.

Report Scope

This market research report offers a holistic overview of global and regional markets for the forecast period 2025–2032. It presents accurate and actionable insights based on a blend of primary and secondary research.

Key Coverage Areas:

  • ✅ Market Overview

    • Global and regional market size (historical & forecast)

    • Growth trends and value/volume projections

  • ✅ Segmentation Analysis

    • By product type or category

    • By application or usage area

    • By end-user industry

    • By distribution channel (if applicable)

  • ✅ Regional Insights

    • North America, Europe, Asia-Pacific, Latin America, Middle East & Africa

    • Country-level data for key markets

  • ✅ Competitive Landscape

    • Company profiles and market share analysis

    • Key strategies: M&A, partnerships, expansions

    • Product portfolio and pricing strategies

  • ✅ Technology & Innovation

    • Emerging technologies and R&D trends

    • Automation, digitalization, sustainability initiatives

    • Impact of AI, IoT, or other disruptors (where applicable)

  • ✅ Market Dynamics

    • Key drivers supporting market growth

    • Restraints and potential risk factors

    • Supply chain trends and challenges

  • ✅ Opportunities & Recommendations

    • High-growth segments

    • Investment hotspots

    • Strategic suggestions for stakeholders

  • ✅ Stakeholder Insights

    • Target audience includes manufacturers, suppliers, distributors, investors, regulators, and policymakers

FREQUENTLY ASKED QUESTIONS:

What is the current market size of Global Blockchain in Media, Advertising, and Entertainment Market?

-> The global blockchain in media, advertising, and entertainment market was valued at USD 879 million in 2024 and is projected to reach USD 51,970 million by 2032, at a CAGR of 81.1% during the forecast period.

Which key companies operate in Global Blockchain in Media, Advertising, and Entertainment Market?

-> Key players include IBM, Amazon Web Services (AWS), Microsoft, Oracle, SAP, ConsenSys, and Accenture. The top 7 companies hold a combined market share of about 85%.

What are the key growth drivers?

-> Key growth drivers include increasing demand for transparent digital rights management, reduction in content piracy, and the need for secure micropayment solutions in media monetization.

Which region dominates the market?

-> North America is the largest market with a share of about 47%, followed by Europe (27%) and Asia-Pacific (15%).

What are the emerging trends?

-> Emerging trends include NFT integration in media rights management, decentralized content distribution platforms, and blockchain-based advertising fraud prevention.

TABLE OF CONTENTS

1 Introduction to Research & Analysis Reports
1.1 Blockchain in Media, Advertising, and Entertainment Market Definition
1.2 Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Platform
1.3 Global Blockchain in Media, Advertising, and Entertainment Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Blockchain in Media, Advertising, and Entertainment Overall Market Size
2.1 Global Blockchain in Media, Advertising, and Entertainment Market Size: 2024 VS 2032
2.2 Global Blockchain in Media, Advertising, and Entertainment Market Size, Prospects & Forecasts: 2020-2032
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Blockchain in Media, Advertising, and Entertainment Players in Global Market
3.2 Top Global Blockchain in Media, Advertising, and Entertainment Companies Ranked by Revenue
3.3 Global Blockchain in Media, Advertising, and Entertainment Revenue by Companies
3.4 Top 3 and Top 5 Blockchain in Media, Advertising, and Entertainment Companies in Global Market, by Revenue in 2024
3.5 Global Companies Blockchain in Media, Advertising, and Entertainment Product Type
3.6 Tier 1, Tier 2, and Tier 3 Blockchain in Media, Advertising, and Entertainment Players in Global Market
3.6.1 List of Global Tier 1 Blockchain in Media, Advertising, and Entertainment Companies
3.6.2 List of Global Tier 2 and Tier 3 Blockchain in Media, Advertising, and Entertainment Companies
4 Sights by Product
4.1 Overview
4.1.1 Segmentation by Type - Global Blockchain in Media, Advertising, and Entertainment Market Size Markets, 2024 & 2032
4.1.2 On-Premise
4.1.3 Cloud Based
4.2 Segmentation by Type - Global Blockchain in Media, Advertising, and Entertainment Revenue & Forecasts
4.2.1 Segmentation by Type - Global Blockchain in Media, Advertising, and Entertainment Revenue, 2020-2025
4.2.2 Segmentation by Type - Global Blockchain in Media, Advertising, and Entertainment Revenue, 2026-2032
4.2.3 Segmentation by Type - Global Blockchain in Media, Advertising, and Entertainment Revenue Market Share, 2020-2032
5 Sights by Platform
5.1 Overview
5.1.1 Segmentation by Platform - Global Blockchain in Media, Advertising, and Entertainment Market Size, 2024 & 2032
5.1.2 Ethereum
5.1.3 Hyperledger
5.1.4 Quorum
5.1.5 Others
5.2 Segmentation by Platform - Global Blockchain in Media, Advertising, and Entertainment Revenue & Forecasts
5.2.1 Segmentation by Platform - Global Blockchain in Media, Advertising, and Entertainment Revenue, 2020-2025
5.2.2 Segmentation by Platform - Global Blockchain in Media, Advertising, and Entertainment Revenue, 2026-2032
5.2.3 Segmentation by Platform - Global Blockchain in Media, Advertising, and Entertainment Revenue Market Share, 2020-2032
6 Sights by Region
6.1 By Region - Global Blockchain in Media, Advertising, and Entertainment Market Size, 2024 & 2032
6.2 By Region - Global Blockchain in Media, Advertising, and Entertainment Revenue & Forecasts
6.2.1 By Region - Global Blockchain in Media, Advertising, and Entertainment Revenue, 2020-2025
6.2.2 By Region - Global Blockchain in Media, Advertising, and Entertainment Revenue, 2026-2032
6.2.3 By Region - Global Blockchain in Media, Advertising, and Entertainment Revenue Market Share, 2020-2032
6.3 North America
6.3.1 By Country - North America Blockchain in Media, Advertising, and Entertainment Revenue, 2020-2032
6.3.2 United States Blockchain in Media, Advertising, and Entertainment Market Size, 2020-2032
6.3.3 Canada Blockchain in Media, Advertising, and Entertainment Market Size, 2020-2032
6.3.4 Mexico Blockchain in Media, Advertising, and Entertainment Market Size, 2020-2032
6.4 Europe
6.4.1 By Country - Europe Blockchain in Media, Advertising, and Entertainment Revenue, 2020-2032
6.4.2 Germany Blockchain in Media, Advertising, and Entertainment Market Size, 2020-2032
6.4.3 France Blockchain in Media, Advertising, and Entertainment Market Size, 2020-2032
6.4.4 U.K. Blockchain in Media, Advertising, and Entertainment Market Size, 2020-2032
6.4.5 Italy Blockchain in Media, Advertising, and Entertainment Market Size, 2020-2032
6.4.6 Russia Blockchain in Media, Advertising, and Entertainment Market Size, 2020-2032
6.4.7 Nordic Countries Blockchain in Media, Advertising, and Entertainment Market Size, 2020-2032
6.4.8 Benelux Blockchain in Media, Advertising, and Entertainment Market Size, 2020-2032
6.5 Asia
6.5.1 By Region - Asia Blockchain in Media, Advertising, and Entertainment Revenue, 2020-2032
6.5.2 China Blockchain in Media, Advertising, and Entertainment Market Size, 2020-2032
6.5.3 Japan Blockchain in Media, Advertising, and Entertainment Market Size, 2020-2032
6.5.4 South Korea Blockchain in Media, Advertising, and Entertainment Market Size, 2020-2032
6.5.5 Southeast Asia Blockchain in Media, Advertising, and Entertainment Market Size, 2020-2032
6.5.6 India Blockchain in Media, Advertising, and Entertainment Market Size, 2020-2032
6.6 South America
6.6.1 By Country - South America Blockchain in Media, Advertising, and Entertainment Revenue, 2020-2032
6.6.2 Brazil Blockchain in Media, Advertising, and Entertainment Market Size, 2020-2032
6.6.3 Argentina Blockchain in Media, Advertising, and Entertainment Market Size, 2020-2032
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Blockchain in Media, Advertising, and Entertainment Revenue, 2020-2032
6.7.2 Turkey Blockchain in Media, Advertising, and Entertainment Market Size, 2020-2032
6.7.3 Israel Blockchain in Media, Advertising, and Entertainment Market Size, 2020-2032
6.7.4 Saudi Arabia Blockchain in Media, Advertising, and Entertainment Market Size, 2020-2032
6.7.5 UAE Blockchain in Media, Advertising, and Entertainment Market Size, 2020-2032
7 Companies Profiles
7.1 IBM
7.1.1 IBM Corporate Summary
7.1.2 IBM Business Overview
7.1.3 IBM Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.1.4 IBM Blockchain in Media, Advertising, and Entertainment Revenue in Global Market (2020-2025)
7.1.5 IBM Key News & Latest Developments
7.2 Amazon Web Services (AWS)
7.2.1 Amazon Web Services (AWS) Corporate Summary
7.2.2 Amazon Web Services (AWS) Business Overview
7.2.3 Amazon Web Services (AWS) Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.2.4 Amazon Web Services (AWS) Blockchain in Media, Advertising, and Entertainment Revenue in Global Market (2020-2025)
7.2.5 Amazon Web Services (AWS) Key News & Latest Developments
7.3 Microsoft
7.3.1 Microsoft Corporate Summary
7.3.2 Microsoft Business Overview
7.3.3 Microsoft Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.3.4 Microsoft Blockchain in Media, Advertising, and Entertainment Revenue in Global Market (2020-2025)
7.3.5 Microsoft Key News & Latest Developments
7.4 Oracle
7.4.1 Oracle Corporate Summary
7.4.2 Oracle Business Overview
7.4.3 Oracle Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.4.4 Oracle Blockchain in Media, Advertising, and Entertainment Revenue in Global Market (2020-2025)
7.4.5 Oracle Key News & Latest Developments
7.5 SAP
7.5.1 SAP Corporate Summary
7.5.2 SAP Business Overview
7.5.3 SAP Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.5.4 SAP Blockchain in Media, Advertising, and Entertainment Revenue in Global Market (2020-2025)
7.5.5 SAP Key News & Latest Developments
7.6 ConsenSys
7.6.1 ConsenSys Corporate Summary
7.6.2 ConsenSys Business Overview
7.6.3 ConsenSys Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.6.4 ConsenSys Blockchain in Media, Advertising, and Entertainment Revenue in Global Market (2020-2025)
7.6.5 ConsenSys Key News & Latest Developments
7.7 Accenture
7.7.1 Accenture Corporate Summary
7.7.2 Accenture Business Overview
7.7.3 Accenture Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.7.4 Accenture Blockchain in Media, Advertising, and Entertainment Revenue in Global Market (2020-2025)
7.7.5 Accenture Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. Blockchain in Media, Advertising, and Entertainment Market Opportunities & Trends in Global Market
Table 2. Blockchain in Media, Advertising, and Entertainment Market Drivers in Global Market
Table 3. Blockchain in Media, Advertising, and Entertainment Market Restraints in Global Market
Table 4. Key Players of Blockchain in Media, Advertising, and Entertainment in Global Market
Table 5. Top Blockchain in Media, Advertising, and Entertainment Players in Global Market, Ranking by Revenue (2024)
Table 6. Global Blockchain in Media, Advertising, and Entertainment Revenue by Companies, (US$, Mn), 2020-2025
Table 7. Global Blockchain in Media, Advertising, and Entertainment Revenue Share by Companies, 2020-2025
Table 8. Global Companies Blockchain in Media, Advertising, and Entertainment Product Type
Table 9. List of Global Tier 1 Blockchain in Media, Advertising, and Entertainment Companies, Revenue (US$, Mn) in 2024 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Blockchain in Media, Advertising, and Entertainment Companies, Revenue (US$, Mn) in 2024 and Market Share
Table 11. Segmentation by Type – Global Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2024 & 2032
Table 12. Segmentation by Type - Global Blockchain in Media, Advertising, and Entertainment Revenue (US$, Mn), 2020-2025
Table 13. Segmentation by Type - Global Blockchain in Media, Advertising, and Entertainment Revenue (US$, Mn), 2026-2032
Table 14. Segmentation by Platform– Global Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2024 & 2032
Table 15. Segmentation by Platform - Global Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2025
Table 16. Segmentation by Platform - Global Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2026-2032
Table 17. By Region– Global Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2024 & 2032
Table 18. By Region - Global Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2025
Table 19. By Region - Global Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2026-2032
Table 20. By Country - North America Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2025
Table 21. By Country - North America Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2026-2032
Table 22. By Country - Europe Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2025
Table 23. By Country - Europe Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2026-2032
Table 24. By Region - Asia Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2025
Table 25. By Region - Asia Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2026-2032
Table 26. By Country - South America Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2025
Table 27. By Country - South America Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2026-2032
Table 28. By Country - Middle East & Africa Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2025
Table 29. By Country - Middle East & Africa Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2026-2032
Table 30. IBM Corporate Summary
Table 31. IBM Blockchain in Media, Advertising, and Entertainment Product Offerings
Table 32. IBM Blockchain in Media, Advertising, and Entertainment Revenue (US$, Mn) & (2020-2025)
Table 33. IBM Key News & Latest Developments
Table 34. Amazon Web Services (AWS) Corporate Summary
Table 35. Amazon Web Services (AWS) Blockchain in Media, Advertising, and Entertainment Product Offerings
Table 36. Amazon Web Services (AWS) Blockchain in Media, Advertising, and Entertainment Revenue (US$, Mn) & (2020-2025)
Table 37. Amazon Web Services (AWS) Key News & Latest Developments
Table 38. Microsoft Corporate Summary
Table 39. Microsoft Blockchain in Media, Advertising, and Entertainment Product Offerings
Table 40. Microsoft Blockchain in Media, Advertising, and Entertainment Revenue (US$, Mn) & (2020-2025)
Table 41. Microsoft Key News & Latest Developments
Table 42. Oracle Corporate Summary
Table 43. Oracle Blockchain in Media, Advertising, and Entertainment Product Offerings
Table 44. Oracle Blockchain in Media, Advertising, and Entertainment Revenue (US$, Mn) & (2020-2025)
Table 45. Oracle Key News & Latest Developments
Table 46. SAP Corporate Summary
Table 47. SAP Blockchain in Media, Advertising, and Entertainment Product Offerings
Table 48. SAP Blockchain in Media, Advertising, and Entertainment Revenue (US$, Mn) & (2020-2025)
Table 49. SAP Key News & Latest Developments
Table 50. ConsenSys Corporate Summary
Table 51. ConsenSys Blockchain in Media, Advertising, and Entertainment Product Offerings
Table 52. ConsenSys Blockchain in Media, Advertising, and Entertainment Revenue (US$, Mn) & (2020-2025)
Table 53. ConsenSys Key News & Latest Developments
Table 54. Accenture Corporate Summary
Table 55. Accenture Blockchain in Media, Advertising, and Entertainment Product Offerings
Table 56. Accenture Blockchain in Media, Advertising, and Entertainment Revenue (US$, Mn) & (2020-2025)
Table 57. Accenture Key News & Latest Developments


List of Figures
Figure 1. Blockchain in Media, Advertising, and Entertainment Product Picture
Figure 2. Blockchain in Media, Advertising, and Entertainment Segment by Type in 2024
Figure 3. Blockchain in Media, Advertising, and Entertainment Segment by Platform in 2024
Figure 4. Global Blockchain in Media, Advertising, and Entertainment Market Overview: 2024
Figure 5. Key Caveats
Figure 6. Global Blockchain in Media, Advertising, and Entertainment Market Size: 2024 VS 2032 (US$, Mn)
Figure 7. Global Blockchain in Media, Advertising, and Entertainment Revenue: 2020-2032 (US$, Mn)
Figure 8. The Top 3 and 5 Players Market Share by Blockchain in Media, Advertising, and Entertainment Revenue in 2024
Figure 9. Segmentation by Type – Global Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2024 & 2032
Figure 10. Segmentation by Type - Global Blockchain in Media, Advertising, and Entertainment Revenue Market Share, 2020-2032
Figure 11. Segmentation by Platform – Global Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2024 & 2032
Figure 12. Segmentation by Platform - Global Blockchain in Media, Advertising, and Entertainment Revenue Market Share, 2020-2032
Figure 13. By Region - Global Blockchain in Media, Advertising, and Entertainment Revenue Market Share, 2020-2032
Figure 14. By Country - North America Blockchain in Media, Advertising, and Entertainment Revenue Market Share, 2020-2032
Figure 15. United States Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2032
Figure 16. Canada Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2032
Figure 17. Mexico Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2032
Figure 18. By Country - Europe Blockchain in Media, Advertising, and Entertainment Revenue Market Share, 2020-2032
Figure 19. Germany Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2032
Figure 20. France Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2032
Figure 21. U.K. Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2032
Figure 22. Italy Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2032
Figure 23. Russia Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2032
Figure 24. Nordic Countries Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2032
Figure 25. Benelux Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2032
Figure 26. By Region - Asia Blockchain in Media, Advertising, and Entertainment Revenue Market Share, 2020-2032
Figure 27. China Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2032
Figure 28. Japan Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2032
Figure 29. South Korea Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2032
Figure 30. Southeast Asia Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2032
Figure 31. India Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2032
Figure 32. By Country - South America Blockchain in Media, Advertising, and Entertainment Revenue Market Share, 2020-2032
Figure 33. Brazil Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2032
Figure 34. Argentina Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2032
Figure 35. By Country - Middle East & Africa Blockchain in Media, Advertising, and Entertainment Revenue Market Share, 2020-2032
Figure 36. Turkey Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2032
Figure 37. Israel Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2032
Figure 38. Saudi Arabia Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2032
Figure 39. UAE Blockchain in Media, Advertising, and Entertainment Revenue, (US$, Mn), 2020-2032
Figure 40. IBM Blockchain in Media, Advertising, and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 41. Amazon Web Services (AWS) Blockchain in Media, Advertising, and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 42. Microsoft Blockchain in Media, Advertising, and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 43. Oracle Blockchain in Media, Advertising, and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 44. SAP Blockchain in Media, Advertising, and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 45. ConsenSys Blockchain in Media, Advertising, and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 46. Accenture Blockchain in Media, Advertising, and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2020-2025)

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