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Two-Player Fighting Game Market, Global Outlook and Forecast 2023-2035

Two-Player Fighting Game Market, Global Outlook and Forecast 2023-2035

  • Category:ICT & Media
  • Published on : 05 August 2023
  • Pages :69
  • Formats:
  • Report Code:24MRES-7769947
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A two-player fighting game is a fighting game that supports two people to play together on one computer, most of which are based on 2D graphics.
This report aims to provide a comprehensive presentation of the global market for Two-Player Fighting Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Two-Player Fighting Game. This report contains market size and forecasts of Two-Player Fighting Game in global, including the following market information:
Global Two-Player Fighting Game Market Revenue, 2018-2023, 2024-2035, ($ millions)
Global top five companies in 2022 (%)
The global Two-Player Fighting Game market was valued at US$ million in 2022 and is projected to reach US$ million by 2035, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
PC Segment to Reach $ Million by 2035, with a % CAGR in next six years.
The global key manufacturers of Two-Player Fighting Game include Capcom, Namco, Project Soul, Midway Games, Arc System Works, Rare, Atari, Bitmasters and Sega AM2, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Two-Player Fighting Game companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Two-Player Fighting Game Market, by Type, 2018-2023, 2024-2035 ($ millions)
Global Two-Player Fighting Game Market Segment Percentages, by Type, 2022 (%)
PC
Mobile
Others
Global Two-Player Fighting Game Market, by Application, 2018-2023, 2024-2035 ($ millions)
Global Two-Player Fighting Game Market Segment Percentages, by Application, 2022 (%)
Internet Cafe
Gaming Room
Family
Others
Global Two-Player Fighting Game Market, By Region and Country, 2018-2023, 2024-2035 ($ Millions)
Global Two-Player Fighting Game Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Two-Player Fighting Game revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Two-Player Fighting Game revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Capcom
Namco
Project Soul
Midway Games
Arc System Works
Rare
Atari
Bitmasters
Sega AM2
HAL Laboratory
SNK Playmore
NetherRealm Studios
Outline of Major Chapters:
Chapter 1: Introduces the definition of Two-Player Fighting Game, market overview.
Chapter 2: Global Two-Player Fighting Game market size in revenue.
Chapter 3: Detailed analysis of Two-Player Fighting Game company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Two-Player Fighting Game in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.

TABLE OF CONTENTS

1 Introduction to Research & Analysis Reports
1.1 Two-Player Fighting Game Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Two-Player Fighting Game Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Two-Player Fighting Game Overall Market Size
2.1 Global Two-Player Fighting Game Market Size: 2022 VS 2035
2.2 Global Two-Player Fighting Game Market Size, Prospects & Forecasts: 2018-2035
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Two-Player Fighting Game Players in Global Market
3.2 Top Global Two-Player Fighting Game Companies Ranked by Revenue
3.3 Global Two-Player Fighting Game Revenue by Companies
3.4 Top 3 and Top 5 Two-Player Fighting Game Companies in Global Market, by Revenue in 2022
3.5 Global Companies Two-Player Fighting Game Product Type
3.6 Tier 1, Tier 2 and Tier 3 Two-Player Fighting Game Players in Global Market
3.6.1 List of Global Tier 1 Two-Player Fighting Game Companies
3.6.2 List of Global Tier 2 and Tier 3 Two-Player Fighting Game Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Two-Player Fighting Game Market Size Markets, 2022 & 2035
4.1.2 PC
4.1.3 Mobile
4.1.4 Others
4.2 By Type - Global Two-Player Fighting Game Revenue & Forecasts
4.2.1 By Type - Global Two-Player Fighting Game Revenue, 2018-2023
4.2.2 By Type - Global Two-Player Fighting Game Revenue, 2024-2035
4.2.3 By Type - Global Two-Player Fighting Game Revenue Market Share, 2018-2035
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Two-Player Fighting Game Market Size, 2022 & 2035
5.1.2 Internet Cafe
5.1.3 Gaming Room
5.1.4 Family
5.1.5 Others
5.2 By Application - Global Two-Player Fighting Game Revenue & Forecasts
5.2.1 By Application - Global Two-Player Fighting Game Revenue, 2018-2023
5.2.2 By Application - Global Two-Player Fighting Game Revenue, 2024-2035
5.2.3 By Application - Global Two-Player Fighting Game Revenue Market Share, 2018-2035
6 Sights by Region
6.1 By Region - Global Two-Player Fighting Game Market Size, 2022 & 2035
6.2 By Region - Global Two-Player Fighting Game Revenue & Forecasts
6.2.1 By Region - Global Two-Player Fighting Game Revenue, 2018-2023
6.2.2 By Region - Global Two-Player Fighting Game Revenue, 2024-2035
6.2.3 By Region - Global Two-Player Fighting Game Revenue Market Share, 2018-2035
6.3 North America
6.3.1 By Country - North America Two-Player Fighting Game Revenue, 2018-2035
6.3.2 US Two-Player Fighting Game Market Size, 2018-2035
6.3.3 Canada Two-Player Fighting Game Market Size, 2018-2035
6.3.4 Mexico Two-Player Fighting Game Market Size, 2018-2035
6.4 Europe
6.4.1 By Country - Europe Two-Player Fighting Game Revenue, 2018-2035
6.4.2 Germany Two-Player Fighting Game Market Size, 2018-2035
6.4.3 France Two-Player Fighting Game Market Size, 2018-2035
6.4.4 U.K. Two-Player Fighting Game Market Size, 2018-2035
6.4.5 Italy Two-Player Fighting Game Market Size, 2018-2035
6.4.6 Russia Two-Player Fighting Game Market Size, 2018-2035
6.4.7 Nordic Countries Two-Player Fighting Game Market Size, 2018-2035
6.4.8 Benelux Two-Player Fighting Game Market Size, 2018-2035
6.5 Asia
6.5.1 By Region - Asia Two-Player Fighting Game Revenue, 2018-2035
6.5.2 China Two-Player Fighting Game Market Size, 2018-2035
6.5.3 Japan Two-Player Fighting Game Market Size, 2018-2035
6.5.4 South Korea Two-Player Fighting Game Market Size, 2018-2035
6.5.5 Southeast Asia Two-Player Fighting Game Market Size, 2018-2035
6.5.6 India Two-Player Fighting Game Market Size, 2018-2035
6.6 South America
6.6.1 By Country - South America Two-Player Fighting Game Revenue, 2018-2035
6.6.2 Brazil Two-Player Fighting Game Market Size, 2018-2035
6.6.3 Argentina Two-Player Fighting Game Market Size, 2018-2035
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Two-Player Fighting Game Revenue, 2018-2035
6.7.2 Turkey Two-Player Fighting Game Market Size, 2018-2035
6.7.3 Israel Two-Player Fighting Game Market Size, 2018-2035
6.7.4 Saudi Arabia Two-Player Fighting Game Market Size, 2018-2035
6.7.5 UAE Two-Player Fighting Game Market Size, 2018-2035
7 Two-Player Fighting Game Companies Profiles
7.1 Capcom
7.1.1 Capcom Company Summary
7.1.2 Capcom Business Overview
7.1.3 Capcom Two-Player Fighting Game Major Product Offerings
7.1.4 Capcom Two-Player Fighting Game Revenue in Global Market (2018-2023)
7.1.5 Capcom Key News & Latest Developments
7.2 Namco
7.2.1 Namco Company Summary
7.2.2 Namco Business Overview
7.2.3 Namco Two-Player Fighting Game Major Product Offerings
7.2.4 Namco Two-Player Fighting Game Revenue in Global Market (2018-2023)
7.2.5 Namco Key News & Latest Developments
7.3 Project Soul
7.3.1 Project Soul Company Summary
7.3.2 Project Soul Business Overview
7.3.3 Project Soul Two-Player Fighting Game Major Product Offerings
7.3.4 Project Soul Two-Player Fighting Game Revenue in Global Market (2018-2023)
7.3.5 Project Soul Key News & Latest Developments
7.4 Midway Games
7.4.1 Midway Games Company Summary
7.4.2 Midway Games Business Overview
7.4.3 Midway Games Two-Player Fighting Game Major Product Offerings
7.4.4 Midway Games Two-Player Fighting Game Revenue in Global Market (2018-2023)
7.4.5 Midway Games Key News & Latest Developments
7.5 Arc System Works
7.5.1 Arc System Works Company Summary
7.5.2 Arc System Works Business Overview
7.5.3 Arc System Works Two-Player Fighting Game Major Product Offerings
7.5.4 Arc System Works Two-Player Fighting Game Revenue in Global Market (2018-2023)
7.5.5 Arc System Works Key News & Latest Developments
7.6 Rare
7.6.1 Rare Company Summary
7.6.2 Rare Business Overview
7.6.3 Rare Two-Player Fighting Game Major Product Offerings
7.6.4 Rare Two-Player Fighting Game Revenue in Global Market (2018-2023)
7.6.5 Rare Key News & Latest Developments
7.7 Atari
7.7.1 Atari Company Summary
7.7.2 Atari Business Overview
7.7.3 Atari Two-Player Fighting Game Major Product Offerings
7.7.4 Atari Two-Player Fighting Game Revenue in Global Market (2018-2023)
7.7.5 Atari Key News & Latest Developments
7.8 Bitmasters
7.8.1 Bitmasters Company Summary
7.8.2 Bitmasters Business Overview
7.8.3 Bitmasters Two-Player Fighting Game Major Product Offerings
7.8.4 Bitmasters Two-Player Fighting Game Revenue in Global Market (2018-2023)
7.8.5 Bitmasters Key News & Latest Developments
7.9 Sega AM2
7.9.1 Sega AM2 Company Summary
7.9.2 Sega AM2 Business Overview
7.9.3 Sega AM2 Two-Player Fighting Game Major Product Offerings
7.9.4 Sega AM2 Two-Player Fighting Game Revenue in Global Market (2018-2023)
7.9.5 Sega AM2 Key News & Latest Developments
7.10 HAL Laboratory
7.10.1 HAL Laboratory Company Summary
7.10.2 HAL Laboratory Business Overview
7.10.3 HAL Laboratory Two-Player Fighting Game Major Product Offerings
7.10.4 HAL Laboratory Two-Player Fighting Game Revenue in Global Market (2018-2023)
7.10.5 HAL Laboratory Key News & Latest Developments
7.11 SNK Playmore
7.11.1 SNK Playmore Company Summary
7.11.2 SNK Playmore Business Overview
7.11.3 SNK Playmore Two-Player Fighting Game Major Product Offerings
7.11.4 SNK Playmore Two-Player Fighting Game Revenue in Global Market (2018-2023)
7.11.5 SNK Playmore Key News & Latest Developments
7.12 NetherRealm Studios
7.12.1 NetherRealm Studios Company Summary
7.12.2 NetherRealm Studios Business Overview
7.12.3 NetherRealm Studios Two-Player Fighting Game Major Product Offerings
7.12.4 NetherRealm Studios Two-Player Fighting Game Revenue in Global Market (2018-2023)
7.12.5 NetherRealm Studios Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. Two-Player Fighting Game Market Opportunities & Trends in Global Market
Table 2. Two-Player Fighting Game Market Drivers in Global Market
Table 3. Two-Player Fighting Game Market Restraints in Global Market
Table 4. Key Players of Two-Player Fighting Game in Global Market
Table 5. Top Two-Player Fighting Game Players in Global Market, Ranking by Revenue (2022)
Table 6. Global Two-Player Fighting Game Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global Two-Player Fighting Game Revenue Share by Companies, 2018-2023
Table 8. Global Companies Two-Player Fighting Game Product Type
Table 9. List of Global Tier 1 Two-Player Fighting Game Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Two-Player Fighting Game Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type ? Global Two-Player Fighting Game Revenue, (US$, Mn), 2022 & 2035
Table 12. By Type - Two-Player Fighting Game Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - Two-Player Fighting Game Revenue in Global (US$, Mn), 2024-2035
Table 14. By Application ? Global Two-Player Fighting Game Revenue, (US$, Mn), 2022 & 2035
Table 15. By Application - Two-Player Fighting Game Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - Two-Player Fighting Game Revenue in Global (US$, Mn), 2024-2035
Table 17. By Region ? Global Two-Player Fighting Game Revenue, (US$, Mn), 2022 & 2035
Table 18. By Region - Global Two-Player Fighting Game Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global Two-Player Fighting Game Revenue (US$, Mn), 2024-2035
Table 20. By Country - North America Two-Player Fighting Game Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America Two-Player Fighting Game Revenue, (US$, Mn), 2024-2035
Table 22. By Country - Europe Two-Player Fighting Game Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe Two-Player Fighting Game Revenue, (US$, Mn), 2024-2035
Table 24. By Region - Asia Two-Player Fighting Game Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia Two-Player Fighting Game Revenue, (US$, Mn), 2024-2035
Table 26. By Country - South America Two-Player Fighting Game Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America Two-Player Fighting Game Revenue, (US$, Mn), 2024-2035
Table 28. By Country - Middle East & Africa Two-Player Fighting Game Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa Two-Player Fighting Game Revenue, (US$, Mn), 2024-2035
Table 30. Capcom Company Summary
Table 31. Capcom Two-Player Fighting Game Product Offerings
Table 32. Capcom Two-Player Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 33. Capcom Key News & Latest Developments
Table 34. Namco Company Summary
Table 35. Namco Two-Player Fighting Game Product Offerings
Table 36. Namco Two-Player Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 37. Namco Key News & Latest Developments
Table 38. Project Soul Company Summary
Table 39. Project Soul Two-Player Fighting Game Product Offerings
Table 40. Project Soul Two-Player Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 41. Project Soul Key News & Latest Developments
Table 42. Midway Games Company Summary
Table 43. Midway Games Two-Player Fighting Game Product Offerings
Table 44. Midway Games Two-Player Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 45. Midway Games Key News & Latest Developments
Table 46. Arc System Works Company Summary
Table 47. Arc System Works Two-Player Fighting Game Product Offerings
Table 48. Arc System Works Two-Player Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 49. Arc System Works Key News & Latest Developments
Table 50. Rare Company Summary
Table 51. Rare Two-Player Fighting Game Product Offerings
Table 52. Rare Two-Player Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 53. Rare Key News & Latest Developments
Table 54. Atari Company Summary
Table 55. Atari Two-Player Fighting Game Product Offerings
Table 56. Atari Two-Player Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 57. Atari Key News & Latest Developments
Table 58. Bitmasters Company Summary
Table 59. Bitmasters Two-Player Fighting Game Product Offerings
Table 60. Bitmasters Two-Player Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 61. Bitmasters Key News & Latest Developments
Table 62. Sega AM2 Company Summary
Table 63. Sega AM2 Two-Player Fighting Game Product Offerings
Table 64. Sega AM2 Two-Player Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 65. Sega AM2 Key News & Latest Developments
Table 66. HAL Laboratory Company Summary
Table 67. HAL Laboratory Two-Player Fighting Game Product Offerings
Table 68. HAL Laboratory Two-Player Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 69. HAL Laboratory Key News & Latest Developments
Table 70. SNK Playmore Company Summary
Table 71. SNK Playmore Two-Player Fighting Game Product Offerings
Table 72. SNK Playmore Two-Player Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 73. SNK Playmore Key News & Latest Developments
Table 74. NetherRealm Studios Company Summary
Table 75. NetherRealm Studios Two-Player Fighting Game Product Offerings
Table 76. NetherRealm Studios Two-Player Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 77. NetherRealm Studios Key News & Latest Developments
List of Figures
Figure 1. Two-Player Fighting Game Segment by Type in 2022
Figure 2. Two-Player Fighting Game Segment by Application in 2022
Figure 3. Global Two-Player Fighting Game Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global Two-Player Fighting Game Market Size: 2022 VS 2035 (US$, Mn)
Figure 6. Global Two-Player Fighting Game Revenue, 2018-2035 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Two-Player Fighting Game Revenue in 2022
Figure 8. By Type - Global Two-Player Fighting Game Revenue Market Share, 2018-2035
Figure 9. By Application - Global Two-Player Fighting Game Revenue Market Share, 2018-2035
Figure 10. By Type - Global Two-Player Fighting Game Revenue, (US$, Mn), 2022 & 2035
Figure 11. By Type - Global Two-Player Fighting Game Revenue Market Share, 2018-2035
Figure 12. By Application - Global Two-Player Fighting Game Revenue, (US$, Mn), 2022 & 2035
Figure 13. By Application - Global Two-Player Fighting Game Revenue Market Share, 2018-2035
Figure 14. By Region - Global Two-Player Fighting Game Revenue Market Share, 2018-2035
Figure 15. By Country - North America Two-Player Fighting Game Revenue Market Share, 2018-2035
Figure 16. US Two-Player Fighting Game Revenue, (US$, Mn), 2018-2035
Figure 17. Canada Two-Player Fighting Game Revenue, (US$, Mn), 2018-2035
Figure 18. Mexico Two-Player Fighting Game Revenue, (US$, Mn), 2018-2035
Figure 19. By Country - Europe Two-Player Fighting Game Revenue Market Share, 2018-2035
Figure 20. Germany Two-Player Fighting Game Revenue, (US$, Mn), 2018-2035
Figure 21. France Two-Player Fighting Game Revenue, (US$, Mn), 2018-2035
Figure 22. U.K. Two-Player Fighting Game Revenue, (US$, Mn), 2018-2035
Figure 23. Italy Two-Player Fighting Game Revenue, (US$, Mn), 2018-2035
Figure 24. Russia Two-Player Fighting Game Revenue, (US$, Mn), 2018-2035
Figure 25. Nordic Countries Two-Player Fighting Game Revenue, (US$, Mn), 2018-2035
Figure 26. Benelux Two-Player Fighting Game Revenue, (US$, Mn), 2018-2035
Figure 27. By Region - Asia Two-Player Fighting Game Revenue Market Share, 2018-2035
Figure 28. China Two-Player Fighting Game Revenue, (US$, Mn), 2018-2035
Figure 29. Japan Two-Player Fighting Game Revenue, (US$, Mn), 2018-2035
Figure 30. South Korea Two-Player Fighting Game Revenue, (US$, Mn), 2018-2035
Figure 31. Southeast Asia Two-Player Fighting Game Revenue, (US$, Mn), 2018-2035
Figure 32. India Two-Player Fighting Game Revenue, (US$, Mn), 2018-2035
Figure 33. By Country - South America Two-Player Fighting Game Revenue Market Share, 2018-2035
Figure 34. Brazil Two-Player Fighting Game Revenue, (US$, Mn), 2018-2035
Figure 35. Argentina Two-Player Fighting Game Revenue, (US$, Mn), 2018-2035
Figure 36. By Country - Middle East & Africa Two-Player Fighting Game Revenue Market Share, 2018-2035
Figure 37. Turkey Two-Player Fighting Game Revenue, (US$, Mn), 2018-2035
Figure 38. Israel Two-Player Fighting Game Revenue, (US$, Mn), 2018-2035
Figure 39. Saudi Arabia Two-Player Fighting Game Revenue, (US$, Mn), 2018-2035
Figure 40. UAE Two-Player Fighting Game Revenue, (US$, Mn), 2018-2035
Figure 41. Capcom Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. Namco Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. Project Soul Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. Midway Games Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. Arc System Works Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. Rare Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 47. Atari Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 48. Bitmasters Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 49. Sega AM2 Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 50. HAL Laboratory Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 51. SNK Playmore Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 52. NetherRealm Studios Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)

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