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Graphic Novel Market, Global Outlook and Forecast 2023-2030

A graphic novel is a book made up of comics content. Although the word "novel" normally refers to long fictional works, the term "graphic novel" is applied broadly and includes fiction, non-fiction, and anthologized work. It is, at least in the United States, distinguished from the term "comic book", which is generally used for comics periodicals (see American comic book).
This report aims to provide a comprehensive presentation of the global market for Graphic Novel, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Graphic Novel. This report contains market size and forecasts of Graphic Novel in global, including the following market information:
Global Graphic Novel Market Revenue, 2018-2023, 2024-2030, ($ millions)
Global Graphic Novel Market Sales, 2018-2023, 2024-2030, (Units)
Global top five Graphic Novel companies in 2022 (%)
The global Graphic Novel market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is Forecast to Reach $ Million.
Fiction Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Graphic Novel include The Walt Disney Company, Warner Bros, Image Comics, IDW Publishing, Boom! Studios, Shueisha, Shogakukan, Titan Publishing Group and Drawing?Quarterly, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We has surveyed the Graphic Novel manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Graphic Novel Market, by Type, 2018-2023, 2024-2030 ($ Millions) & (Units)
Global Graphic Novel Market Segment Percentages, by Type, 2022 (%)
Fiction
Non-fiction
Anthologized
Global Graphic Novel Market, by Application, 2018-2023, 2024-2030 ($ Millions) & (Units)
Global Graphic Novel Market Segment Percentages, by Application, 2022 (%)
Book Stores
Online Shopping
Global Graphic Novel Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions) & (Units)
Global Graphic Novel Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Graphic Novel revenues in global market, 2018-2023 (Estimated), ($ millions)
Key companies Graphic Novel revenues share in global market, 2022 (%)
Key companies Graphic Novel sales in global market, 2018-2023 (Estimated), (Units)
Key companies Graphic Novel sales share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
The Walt Disney Company
Warner Bros
Image Comics
IDW Publishing
Boom! Studios
Shueisha
Shogakukan
Titan Publishing Group
Drawing?Quarterly
Dark Horse Comics
Archaia Entertainment
Kodansha
Outline of Major Chapters:
Chapter 1: Introduces the definition of Graphic Novel, market overview.
Chapter 2: Global Graphic Novel market size in revenue and volume.
Chapter 3: Detailed analysis of Graphic Novel manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Graphic Novel in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Global Graphic Novel capacity by region & country.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 11: The main points and conclusions of the report.