Online Gaming Market, Global Outlook and Forecast 2023-2032
This report aims to provide a comprehensive presentation of the global market for Online Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Gaming. This report contains market size and forecasts of Online Gaming in global, including the following market information:
Global Online Gaming Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Online Gaming market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Smartphones Online Gaming Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Online Gaming include Blizzard, Electronic Arts, Giant Interactive Group, GungHo Online Entertainment, King Digital Entertainment, Microsoft, NCSOFT, Sony and Take-Two Interactive Software, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Online Gaming companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Online Gaming Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Online Gaming Market Segment Percentages, by Type, 2022 (%)
Smartphones Online Gaming
PCs Online Gaming
Others
Global Online Gaming Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Online Gaming Market Segment Percentages, by Application, 2022 (%)
Child
Adult
Global Online Gaming Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Online Gaming Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Online Gaming revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Online Gaming revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Blizzard
Electronic Arts
Giant Interactive Group
GungHo Online Entertainment
King Digital Entertainment
Microsoft
NCSOFT
Sony
Take-Two Interactive Software
Tencent
Zynga
Outline of Major Chapters:
Chapter 1: Introduces the definition of Online Gaming, market overview.
Chapter 2: Global Online Gaming market size in revenue.
Chapter 3: Detailed analysis of Online Gaming company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Online Gaming in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.