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Multiplayer Online Battle Arena (MOBA) Market, Global Outlook and Forecast 2023-2029

MOBA is a subgenre of strategy video games which originated as a subgenre of real-time strategy (RTS). In MOBA, each player controls a single character, usually on a map in an isometric perspective, as part of a team competing against another team of players. The ultimate aim is to destroy the hostile team's main basement with the assistance of periodically-spawned NPCs that march along set paths.
This report aims to provide a comprehensive presentation of the global market for Multiplayer Online Battle Arena (MOBA), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Multiplayer Online Battle Arena (MOBA). This report contains market size and forecasts of Multiplayer Online Battle Arena (MOBA) in global, including the following market information:
Global Multiplayer Online Battle Arena (MOBA) Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Multiplayer Online Battle Arena (MOBA) market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
PC Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Multiplayer Online Battle Arena (MOBA) include Blizzard Entertainment, Electronic Arts, Netease, WeMade Entertainment, Creative Assembly Sofia, Tecent, Ronimo Games, Epic Games and Netmarble, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Multiplayer Online Battle Arena (MOBA) companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Multiplayer Online Battle Arena (MOBA) Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Multiplayer Online Battle Arena (MOBA) Market Segment Percentages, by Type, 2022 (%)
PC
Console
Mobile
Global Multiplayer Online Battle Arena (MOBA) Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Multiplayer Online Battle Arena (MOBA) Market Segment Percentages, by Application, 2022 (%)
Entertainment
E-Sports Competition
Global Multiplayer Online Battle Arena (MOBA) Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Multiplayer Online Battle Arena (MOBA) Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Multiplayer Online Battle Arena (MOBA) revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Multiplayer Online Battle Arena (MOBA) revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Blizzard Entertainment
Electronic Arts
Netease
WeMade Entertainment
Creative Assembly Sofia
Tecent
Ronimo Games
Epic Games
Netmarble
Ubisoft
Stillfront Group (Kixeye)
Outline of Major Chapters:
Chapter 1: Introduces the definition of Multiplayer Online Battle Arena (MOBA), market overview.
Chapter 2: Global Multiplayer Online Battle Arena (MOBA) market size in revenue.
Chapter 3: Detailed analysis of Multiplayer Online Battle Arena (MOBA) company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Multiplayer Online Battle Arena (MOBA) in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.