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Social Software in the Workplace Market, Global Outlook and Forecast 2023-2029

The market for social software in the workplace includes software products that support people working together in teams, communities or networks. These products can be tailored to support a variety of collaborative activities. Buyers are looking for virtual environments that can engage participants to create, organize and share information, and encourage them to find, connect and interact with each other. Business use of these products ranges from project coordination within small teams or homogeneous groups, to information exchange between employees across an entire organization.
This report aims to provide a comprehensive presentation of the global market for Social Software in the Workplace, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Social Software in the Workplace. This report contains market size and forecasts of Social Software in the Workplace in global, including the following market information:
Global Social Software in the Workplace Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Social Software in the Workplace market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Web Services APIs Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Social Software in the Workplace include Microsoft, Slack, Atlassian, Adobe, Google, Salesforce, Yammer, IBM and Zimbra, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Social Software in the Workplace companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Social Software in the Workplace Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Social Software in the Workplace Market Segment Percentages, by Type, 2022 (%)
Web Services APIs
Thin Client Applications
Global Social Software in the Workplace Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Social Software in the Workplace Market Segment Percentages, by Application, 2022 (%)
Communication
Experience Sharing
Discovery of Old and New Contacts
Relationship Management
Others
Global Social Software in the Workplace Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Social Software in the Workplace Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Social Software in the Workplace revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Social Software in the Workplace revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Microsoft
Slack
Atlassian
Adobe
Google
Salesforce
Yammer
IBM
Zimbra
Jive Software
SAP
VMware
Zoho
TIBCO Software
Huddle
OpenText
Outline of Major Chapters:
Chapter 1: Introduces the definition of Social Software in the Workplace, market overview.
Chapter 2: Global Social Software in the Workplace market size in revenue.
Chapter 3: Detailed analysis of Social Software in the Workplace company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Social Software in the Workplace in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.