Escape Games Market, Global Outlook and Forecast 2023-2030
Escape games are a sub-genre of puzzle games. They are vastly better in real life. However, there are some games that have similar elements. For those who may not know, escape games have you placed in a room or a situation and your goal is to escape.
This report aims to provide a comprehensive presentation of the global market for Escape Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Escape Games. This report contains market size and forecasts of Escape Games in global, including the following market information:
Global Escape Games Market Revenue, 2018-2023, 2024-2030, ($ millions)
Global top five companies in 2022 (%)
The global Escape Games market was valued at US$ million in 2022 and is projected to reach US$ million by 2030, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Ordinary Segment to Reach $ Million by 2030, with a % CAGR in next six years.
The global key manufacturers of Escape Games include KRAFTON, Epic Games, Treyarch, Daybreak, Haiku Games, MobiGrow, USTWO, Tencent and Gamepires, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Escape Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Escape Games Market, by Type, 2018-2023, 2024-2030 ($ millions)
Global Escape Games Market Segment Percentages, by Type, 2022 (%)
Ordinary
VR
AR
Others
Global Escape Games Market, by Application, 2018-2023, 2024-2030 ($ millions)
Global Escape Games Market Segment Percentages, by Application, 2022 (%)
Mobilephone
PC
Tablets
Game Console
Others
Global Escape Games Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions)
Global Escape Games Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Escape Games revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Escape Games revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
KRAFTON
Epic Games
Treyarch
Daybreak
Haiku Games
MobiGrow
USTWO
Tencent
Gamepires
Techland
Heroic Leap Games
Bohemia Interactive
Define Human Studios
Stunlock Studios
Pixile
Outline of Major Chapters:
Chapter 1: Introduces the definition of Escape Games, market overview.
Chapter 2: Global Escape Games market size in revenue.
Chapter 3: Detailed analysis of Escape Games company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Escape Games in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.