Virtual and Augmented Reality in Aerospace and Defense Market, Global Outlook and Forecast 2023-2030
The Aerospace and Defense industry is prone to develop VR/AR technologies. Industrial and military applications are numerous, and constitute opportunities at every stage of the supply chain. Engineers and technicians can benefit from VR rooms to simulate systems and platforms designs before starting to fabricate the first piece of hardware. They will also use AR glasses as a technical support on the assembly line or during maintenance checks. Overall, the quality and the reliability of the industry?s output will increase while time and costs are set to decrease. On the end-user side, military personnel are already using VR for trainings and are now exploring the potential of AR glasses for intelligence and information communication on the battlefield.
This report aims to provide a comprehensive presentation of the global market for Virtual and Augmented Reality in Aerospace and Defense, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual and Augmented Reality in Aerospace and Defense. This report contains market size and forecasts of Virtual and Augmented Reality in Aerospace and Defense in global, including the following market information:
Global Virtual and Augmented Reality in Aerospace and Defense Market Revenue, 2018-2023, 2024-2030, ($ millions)
Global top five companies in 2022 (%)
The global Virtual and Augmented Reality in Aerospace and Defense market was valued at US$ million in 2022 and is projected to reach US$ million by 2030, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Virtual Reality (VR) Segment to Reach $ Million by 2030, with a % CAGR in next six years.
The global key manufacturers of Virtual and Augmented Reality in Aerospace and Defense include Activision, Walt Disney, OTOY, DraftKings, Comcast, CCP Games, Sony VRSE, Ubisoft and BAE Systems, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Virtual and Augmented Reality in Aerospace and Defense companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Virtual and Augmented Reality in Aerospace and Defense Market, by Type, 2018-2023, 2024-2030 ($ millions)
Global Virtual and Augmented Reality in Aerospace and Defense Market Segment Percentages, by Type, 2022 (%)
Virtual Reality (VR)
Augmented Reality (AR)
Mixed Reality (MR)
Global Virtual and Augmented Reality in Aerospace and Defense Market, by Application, 2018-2023, 2024-2030 ($ millions)
Global Virtual and Augmented Reality in Aerospace and Defense Market Segment Percentages, by Application, 2022 (%)
Civil Use
Military
Global Virtual and Augmented Reality in Aerospace and Defense Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions)
Global Virtual and Augmented Reality in Aerospace and Defense Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Virtual and Augmented Reality in Aerospace and Defense revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Virtual and Augmented Reality in Aerospace and Defense revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Activision
Walt Disney
OTOY
DraftKings
Comcast
CCP Games
Sony VRSE
Ubisoft
BAE Systems
AltspaceVR Intuitive Surgical
Dassault Systemes
Boeing
Safran
Rockwell Collins
Outline of Major Chapters:
Chapter 1: Introduces the definition of Virtual and Augmented Reality in Aerospace and Defense, market overview.
Chapter 2: Global Virtual and Augmented Reality in Aerospace and Defense market size in revenue.
Chapter 3: Detailed analysis of Virtual and Augmented Reality in Aerospace and Defense company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Virtual and Augmented Reality in Aerospace and Defense in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.