Gesture Recognition Market, Global Outlook and Forecast 2023-2029
Gesture recognition is the ability of a device to identify and respond to different gestures, such as movement of hands, fingers, arms, head, or the entire body, of an individual.
This report aims to provide a comprehensive presentation of the global market for Gesture Recognition, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gesture Recognition. This report contains market size and forecasts of Gesture Recognition in global, including the following market information:
Global Gesture Recognition Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Gesture Recognition market was valued at US$ 7156.2 million in 2022 and is projected to reach US$ 21520 million by 2029, at a CAGR of 17.0% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The development of motion control gaming, have a positive outlook on gesture recognition market size during forecasted years. Some of the major gaming console manufacturers, such as Microsoft, Sony, and Nintendo have motion controllers in their product line, for example, Microsoft developed Kinect that works as a motion controller as well as a gesture recognition device. Similarly, Sony's PlayStation Move can be used with its PlayStation Eye camera, and up to four such motion controllers can be connected at once to enable multi-player gaming. The application of motion controllers in gaming helps users control a game using natural hand gestures. Motion controllers can be considered as the first step toward gesture recognition for gaming.
We surveyed the Gesture Recognition companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Gesture Recognition Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Gesture Recognition Market Segment Percentages, by Type, 2022 (%)
2D Gesture Recognition
3D Gesture Recognition
Global Gesture Recognition Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Gesture Recognition Market Segment Percentages, by Application, 2022 (%)
Automotive
Consumer Electronics
Healthcare
Others
Global Gesture Recognition Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Gesture Recognition Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Gesture Recognition revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Gesture Recognition revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
ArcSoft
Crunchfish
eyeSight Technologies
Intel
Microsoft
PointGrab
Samsung
SoftKinetic
Sony
Outline of Major Chapters:
Chapter 1: Introduces the definition of Gesture Recognition, market overview.
Chapter 2: Global Gesture Recognition market size in revenue.
Chapter 3: Detailed analysis of Gesture Recognition company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Gesture Recognition in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.