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In-flight Entertainment Systems Market, Global Outlook and Forecast 2023-2029

In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight.
This report aims to provide a comprehensive presentation of the global market for In-flight Entertainment Systems, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding In-flight Entertainment Systems. This report contains market size and forecasts of In-flight Entertainment Systems in global, including the following market information:
Global In-flight Entertainment Systems Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global In-flight Entertainment Systems market was valued at US$ 6325.9 million in 2022 and is projected to reach US$ 14570 million by 2029, at a CAGR of 12.7% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The current European trend is to implement bring your own device systems that provide internet connectivity, allowing the user to stream a predefined range of multimedia content. Following this trend, companies such as Immfly are advancing at a fast pace to deliver on-board entertainment on short-haul commercial flights.
We surveyed the In-flight Entertainment Systems companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global In-flight Entertainment Systems Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global In-flight Entertainment Systems Market Segment Percentages, by Type, 2022 (%)
Hardware
Content
Others
Global In-flight Entertainment Systems Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global In-flight Entertainment Systems Market Segment Percentages, by Application, 2022 (%)
Narrow-body Aircraft
Wide-body Aircraft
Business Jet
Global In-flight Entertainment Systems Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global In-flight Entertainment Systems Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies In-flight Entertainment Systems revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies In-flight Entertainment Systems revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Digecor
Dysonics
Gee Media
Global Eagle Entertainment
Gogo
Honeywell International
Lufthansa Systems
Lumexis
Onair
Panasonic Avionics
Rockwell Collins
Thales Group
Utc Aerospace Systems
Viasat
Zodiac Aerospace
Outline of Major Chapters:
Chapter 1: Introduces the definition of In-flight Entertainment Systems, market overview.
Chapter 2: Global In-flight Entertainment Systems market size in revenue.
Chapter 3: Detailed analysis of In-flight Entertainment Systems company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of In-flight Entertainment Systems in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.