Virtual Production Market, Global Outlook and Forecast 2023-2029
This report aims to provide a comprehensive presentation of the global market for Virtual Production, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Production. This report contains market size and forecasts of Virtual Production in global, including the following market information:
Global Virtual Production Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Virtual Production market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Hardware Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Virtual Production include 360Rize, Adobe, Arashi Vision Inc. (Insta 360), Autodesk Inc., BORIS FX, INC, Epic Games, Inc., HTC Corporation (VivePort), HumanEyes Technologies and Mo-Sys Engineering Ltd., etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Virtual Production companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Virtual Production Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Virtual Production Market Segment Percentages, by Type, 2022 (%)
Hardware
Software
Services
Global Virtual Production Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Virtual Production Market Segment Percentages, by Application, 2022 (%)
Movies
TV Series
Commercial Ads
Others
Global Virtual Production Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Virtual Production Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Virtual Production revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Virtual Production revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
360Rize
Adobe
Arashi Vision Inc. (Insta 360)
Autodesk Inc.
BORIS FX, INC
Epic Games, Inc.
HTC Corporation (VivePort)
HumanEyes Technologies
Mo-Sys Engineering Ltd.
NVIDIA Corporation.
Panocam3d.com
Pixar (The Walt Disney Company)
Side Effects Software Inc (SideFX)
Technicolor
Vicon Motion Systems Ltd
Outline of Major Chapters:
Chapter 1: Introduces the definition of Virtual Production, market overview.
Chapter 2: Global Virtual Production market size in revenue.
Chapter 3: Detailed analysis of Virtual Production company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Virtual Production in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.